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Question by drudiverse · Jul 03, 2014 at 09:44 AM · rotationparentchildaligninverse

rotate parent object to straighten child object?

i have a parent object that contains mixed childs of different rotations, (treetrunk and branches) i want to rotate the parent so that the main child, the tree trunk looks straight upwards.

If tree trunk points towards Vector3 ( 3,6,8);

how can i rotate parent object so that tree trunk points to Vector3.up ?

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avatar image drudiverse · Jul 04, 2014 at 03:59 PM 0
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i thought i would have figured this out by now, but i couldn't.

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Answer by drudiverse · Jul 04, 2014 at 09:25 PM

Ok this works for certain and it is easy to visualise... find a perp vector to the from and to that you want, and rotate the GO by x degrees around the perpendicular axis:

      cross = Vector3.Cross(Vector3.up, trunkispoiting); 
      angle = Vector3.Angle(Vector3.up, trunkispointing); 
      fractalTree.transform.RotateAround( Vector3.zero,cross,-angle); 
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avatar image drudiverse · Jul 05, 2014 at 11:03 PM 0
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this may work also... not tested:

p2.rotation = Quaternion.Inverse(c2.localRotaion)*c1.rotation; or p2.rotation = c1.rotation*Quaternion.Inverse(c2.localRotaion);

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Answer by Lazdude17 · Jul 04, 2014 at 04:06 PM

Idk why you would do this but wouldn't you just rotate the parent, (x-3,y-6,z-8)? One of those may need to done again depending on the way the tree is facing though.

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avatar image drudiverse · Jul 04, 2014 at 08:18 PM 0
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Because i found a great formula to generate many tree shapes with many relative angles, except the formula makes the tree point in different 360 directions, so i would like to keep the formula the same, and rotate the tree object afterwards.

i should do:

 var relativepos = Vector3.up - Vector3.trunkvector;
 treeGameObject = Quaternion.LookRotation(relativepos);

it doesn't work.

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