URP Light2D Normal looks like semicircle (Can't find this problem in google)
Hello, I'm using Unity 2021.3.3f1 and Having a problem with light 2D.
I'm trying to use Light 2D normal to make the Golem looks like real stone. But everytime when I use Light2D normal settings, the spotlight becomes semicircle. Like the example picture.
It's same with Accurate and Fast mode. And when I make it to Type:sprite and use circle sprite, It also make semicircle light.
There is no google answer and even question... So this might be the first question on the web.
Thanks for watching my question, and hope you Have a nice weekend!
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