Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by sanghai · Oct 20, 2011 at 10:54 AM · iphonecar-tutorial

Need Help for Unity Car Tutorial for Iphone/Android

I have that car tutorial which is given by unity. I am trying to port it for Iphone/Android. I tried it with accelrometer but I want to use joystick and so that I checked penelope tutorial where i found some basic setup for joystick. But now I am facing pproblem in car game.....

I am adding that joystick code in CarInput script

public Transform joystick; private Transform thisTransform;

void Start() {

 #if UNITY_IPHONE || UNITY_ANDROID

        thistransform=GetComponent(Transform); ..... // Giving error at this line 
        var spawn = GameObject.Find("Player");
       if ( spawn )
         thisTransform.position= spawn.transform.position;

  }
 

void SendInput(CarControl Car)

 {   float steerValue=0.0f;

     float forwardValue=1.0f;

     float reverseValue= 1.0f;
 

if UNITY_IPHONE || UNITY_ANDROID

Vector3 movement= thisTransform.TransformDirection(new Vector3( joystick.position.x, 0.0f, joystick.position.y ) );

     movement.y = 0.0f;

     movement.Normalize();


Vector2 absJoyPos=new Vector2(Mathf.Abs( joystick.position.x ), Mathf.Abs(joystick.position.y ) );

     if ( absJoyPos.y > absJoyPos.x )

 {

     if ( joystick.position.y > 0 )
         movement *= forwardValue * absJoyPos.y;
     else
     {
     movement *= reverseValue * absJoyPos.y;
     }
 }

 else

 {

movement = steerValue absJoyPos.x; }

else

Now if i comment that thisTransform ..GetCOmponent line ... I am getting Null Exception error at run time and joystick is not working ....

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

lowering draw calls 5 Answers

Unity iOS sdk question 1 Answer

tilt control acceleration 1 Answer

Unity Pro Profiler can't find my iPhone 4 Answers

iphone sdk 4.3 question 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges