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Anchor UI elements to the root canvas
I have UI structure like in the Image below :
Basically I have a canvas which is a root object, then there are empty gameObjects called Blocks. Those blocks contain UI elements and control them. My issue is that anchored UI elements inside those blocks behave incorrectly on different aspect ratios, so basically canvas scaler does not work.
Can I have this structure as in the image above and still use anchored UI elements which would anchor root gameObject or maybe there are other solutions ?
aasd.png
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