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Question by Zuburuburu · May 12, 2017 at 06:38 AM · c#collisiongameobjectparentingcomponents

How to get parent with component on collision?

I have a game object (A) with several child objects (Ab, Ad), which is also child of another game object (B).

Any of those can get collision (A, Ab, Ad), but I need only to get parent's (game object A) component.

For example, I need to get component "HealthStorage" from game object A but the collision was detected on game object's child Ab.

I would use following function on collided object:

  void OnCollisionEnter(Collision collision)
     {
               HealthStorage temp = collision.transform.parent.gameObject.GetComponent<HealthStorage>();
               if (temp != null)
               {
                  ...do things
               }
    } 

It seems to be working correctly even If collision has happened on game object A (not its children), i.e. not trying to take its parent (game object B).

How correct is this method and is there a better way to do it?

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