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Question by shintaro · Oct 20, 2011 at 10:04 AM · pluginopengl

Vertex color is not applied in plugin.

Hi, I am implementing the plugin on openGL, but simple polygon is not applied vertex color in the Game view(not Scene view).

(example)

__declspec(dllexport) void Draw(){

 glBegin(GL_QUADS);
 glColor4f(1.0f, 0.0f, 0.0f, 1.0f);
 glVertex3f(-1, 1, 0);
 glColor4f(0.0f, 1.0f, 0.0f, 1.0f);
 glVertex3f( 1, 1, 0);
 glColor4f(0.0f, 0.0f, 1.0f, 1.0f);
 glVertex3f( 1,-1, 0);
 glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
 glVertex3f(-1,-1, 0);
 glEnd();

 glPopMatrix();

}

Please help!

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avatar image CHPedersen · Oct 20, 2011 at 11:44 AM 0
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Do you know how Unity renders the quad? Are you applying some material to it? If so, I think I have the answer. :)

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Answer by shintaro · Oct 25, 2011 at 06:58 AM

Thank you for your reply!

I want to use my opengl graphics library. But it could not be rendered. So I tried to implement simple polygon.

After that,I implemented my opengl 'shader' graphics library, and it could be rendered. My problem was resolved.

Thank you.

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