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Anti-aliasing textures in Unity Mobile
Hey,
I have a few 2D textures, each on a Quad primitive in front of my camera. I am trying to apply Anti-aliasing on them with no luck.
Zoomed in, the textures look fine and crisp but when we zoom the camera out they start to look bad. I would like them to look more anti-aliased.
Is there a way to achieve this effect? Am I rendering my textures incorrectly? Post process anti-aliasing is not an option as my target platform is mobile although it does look significantly better with it.
Edit -> Project Settings -> Quality. Then in the inspector you will see a Rendering category. Under that category you can set the Anti-Aliasing. Unfortunately I am not 100% sure but Anti-Aliasing is not supported for mobile devices because of performance issues.
Answer by b1gry4n · Oct 11, 2014 at 09:36 AM
It looks like the resolution of your icons are too large when zoomed out. If you need the ability to zoom I would create 2 resolutions of the texture and swap at a certain point, kind of like the LOD system for 3d models.
For example, your "zoomed" out texture could be 128x128 and your zoomed in texture could be 512x512
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