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Question by
johngamer313 · Jan 26, 2019 at 06:40 AM ·
physicsnetworking3d
Network physics problem in client side,collision problem over network
Hi all, I am new to unity network. I made a simple multiplayer game(3D), in which there are 3 Cylinders for each player(2 players).
When I drag one one the Cylinders in client side and mouse up, a force adds to Cylinder via AddForce command, the this command send to other client through node server.
Main problem is incorrect reflection of Cylinders in collisions.
I tried this solutions but not done yet.
Changing collision detection mode to continue and continue dynamic.
ceiling force to integer and apply in both sides the integer force.
Applying addforce command in fixedUpdate() method.
Any help would be appreciated.
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