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Question by equeomaninho420 · Oct 25, 2020 at 03:34 PM · instantiateprefablevel editorlevel-editor

Spawning Prefab not working correctly

I'm making a level editor and I need help spawning prefabs. Below is the prefab that i'm using. Now, the code that I'm using makes it so when I click one of those orbs, a new Prefab is spawned in that diretion, and then disable the orb. And it kinda works:

Code for spawning:

 void OnMouseDown()
     {
         Instantiate(prefab, transform.position + transform.forward, transform.rotation);
         gameObject.SetActive(false);
     }
 

Note: I did try to use PrefabUtility.InstantiatePrefab, but that didn't spawn anything:

 void OnMouseDown()
     {
         GameObject currentTile = PrefabUtility.InstantiatePrefab(prefab) as GameObject;
         currentTile.transform.position = gameObject.transform.position + gameObject.transform.forward;
         gameObject.SetActive(false);
     }

How do I pull this off?

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1.png (41.3 kB)
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