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Question by zmar0519 · Feb 03, 2011 at 11:12 PM · platformermoving-platformmove-with-moving-platform

moving platform jumping and then continuing it's path

Hi. I am working on a 3rd person marble game and I want the marble to be able to go on to moving platforms. I made a var that checks if the player has collided so that the movement sequence is initialized. but when I go on the platform, it jumps over about 25 m and then continues it's animation sequence. My code looks like this :

var Speed : float; var intPos : Vector3; var moveAmount : Vector3; var isTriggeredByCollision : boolean = false; private var isMoving : boolean = false;

function Start () { intPos = transform.position; } function FixedUpdate () { if(isMoving) { transform.position.x = intPos.x + Mathf.PingPong(Time.time Speed, moveAmount.x); transform.position.y = intPos.y + Mathf.PingPong(Time.time Speed, moveAmount.y); transform.position.z = intPos.z + Mathf.PingPong(Time.time * Speed, moveAmount.z); } } function OnCollisionEnter(col : Collision) { if(col.gameObject.tag == "Player" && isTriggeredByCollision) { isMoving = true; }

}

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