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how to stop rotation from being uncontrollable
So I wrote some code to make an object rotate if I swiped left or right using System.Collections; using System.Collections.Generic; using UnityEngine; public class Rotater : MonoBehaviour { public Transform player; void Update() { if (Input.touchCount == 1) { // GET TOUCH 0 Touch touch0 = Input.GetTouch(0); // APPLY ROTATION if (touch0.phase == TouchPhase.Moved) { player.transform.Rotate(0f, 0f, touch0.deltaPosition.x); } } } }
and the problem is when I swipe fast the rotation will be uncontrollable. So I want the input to be less sensitive.
my goal is for the rotation to be like rolly vortex
my setup: (watch for context: https://youtu.be/eL0JK5x6Tz0)
I made an empty object and put it in the center
made the empty object a parent of my player
and finally, I put my code in the empty object
this setup made the player rotate in sort of an orbit which like I told you is similar to rolly vortex.
Answer by vardevelopment · Jun 22, 2018 at 10:41 PM
I never used touch input so I'm assuming you just want to decrease that value of your input between frames. if I am correct I suppose you would just divide your input value until it is suitable.
player.transform.Rotate(0f, 0f, touch0.deltaPosition.x / 5.0f);
I'm not sure if that is what you meant, but if it is, just change the 5.0f around if need be until it is the correct coefficient.
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