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Question by chariot · Jan 22, 2015 at 12:25 PM · collisionmovementphysics

[Closed] Physic problems while moving character

I have on my character capsule collider and also rigidbody, and moving him like this:

 function Move(){
     transform.Translate (transform.right * Time.deltaTime * (-speedX));
     transform.Translate (transform.forward * Time.deltaTime * speedZ);
 }

When Im trying move my character through wall (for example, on wall only box/mesh collider exist) - collider works well, and character doesnt move through it, but during move he is pushed away by force, it seems like little lags, he is like "shaking" near the wall.

Any ideas? If u reccomending to use AddForce, please give me some tutorials for better usage (cause I cant bring character move normally with it).

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Answer by chariot · Jan 22, 2015 at 12:43 PM

And here is a answer!

Just open Edit > Project Settings > Time, and in "Fixed Timestep" write 0.001, then physic start work very sweety.

Thanks Unity Community!

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