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Question by Powarader · Aug 09, 2015 at 04:04 PM · collision2d

OnTriggerEnter2D only calling once

     void OnTriggerEnter2D (Collider2D any) {
 
         if (any.tag == "Circle") {
             if (any.gameObject.GetComponent<SpriteRenderer> ().sprite == redState && this.gameObject.GetComponent<SpriteRenderer> ().sprite == redState) {
         
                 Debug.Log ("Both Red!");
         
             }
             if (any.gameObject.GetComponent<SpriteRenderer>().sprite == redState && this.gameObject.GetComponent<SpriteRenderer> ().sprite == whiteState) {
 
                 Debug.Log ("White and Red!");
 
             }
         
         }
     }
 

This function is calling only once, when two red circles collide again, it doesn't log, or when is red and another is white... Why is that?

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avatar image Evansbsr · Aug 16, 2015 at 06:38 PM 0
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Use OnTriggerStay to continuosly detect collisions:

http://docs.unity3d.com/ScriptReference/Collider.OnTriggerStay.html

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Answer by Eric5h5 · Aug 17, 2015 at 01:42 AM

Turn off "collapse" in the console, or look at the right where the number in the circle tells you how many times each message is repeated.

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avatar image Powarader · Aug 17, 2015 at 10:53 AM 0
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Oh, silly of me x) Thanks!

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Answer by 14ercooper · Aug 17, 2015 at 01:33 AM

Use OnTriggerStay to detect collisions every frame.

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