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Question by
ignitiongames · Oct 23, 2020 at 06:08 AM ·
vrforward rendering
Oculus link vs quest quality
I have been developing a game of the Oculus Quest and tested the game standalone for the first time. I noticed a significant reduction in quality versus when I was testing tethered to the editor. Text that was clearly readable is now very pixelated, a video playing on a video source looks pixelated as well.
What am I doing wrong or what could be causing this serious quality reduction?
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