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Question by ndmrzk · Oct 23, 2020 at 05:40 AM · javascriptwebgl

Webgl : How to use javascript sharing function

Hello. i have a working javascript sharing function (port from another project) that i'd like to use in my webgl project but i dont think it is suitable with unity's webgl.

i have a Pugins folder in the Assets with the .jslib file. in the file :

 mergeInto(LibraryManager.library, {
     
     Sharing: function () {
 
         if (navigator.share) 
         {
             navigator.share({
                 title: 'Street Food Festival',
                 text: 'Check out it out',
                 url: 'ur',
             }).then(() => console.log('Successful share')).catch((error) => console.log('Error sharing', error));
         }
         else
         {
             alert('Sorry. Sharing not available on your device')
         }
     }
 });

c# script wise :

 [DllImport("__Internal")]
 private static extern void Sharing();

 public void ShareExperience()
 {
     Sharing();
 }

and a button click is suppose to trigger it. but when i try to build and run to test, unity throws errors. im pretty sure its the Sharing function but im not sure how to fix it.

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