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Question by
bergkette · Aug 13, 2021 at 08:05 AM ·
rotationquaternioneuleranglesparent-childgimbal-lock
Rotation of child object is different in play mode
I have a spline object which is the child of a hand object. All rotations are set to 0. When I rotate the hand in the editor by -90 degrees on the x-Axis (pic 1) all works as expected and the spline rotated 90 degrees as well. But when I rotate the hand in play mode -45 degree rotation of the hand rotates the spline by -90 degrees (pic 2). Any help how to to get the rotation in play mode right is appreciated.
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