Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
1
Question by bstyle · Oct 13, 2020 at 07:18 AM · movementphysicscharactercontroller

Character Controller which suddenly has stopped working (Move() does not seem to do anything)

See code attached for reference or if there's anything that has stopped it to behave

 public class CharacterMovement3D : MonoBehaviour
 {
     public float movementSpeed = 6f;
     public float gravity = -9.81f;
     public float jumpForce = 2f;
     public float jumpSpeed = -3;
 
     Controls playerInput;
     CharacterController _charController;
     Animator characterAnimator;
 
     Vector2 moveInput;
     Vector3 direction;
     Vector2 playerVelocity;
     bool jumpPressed;
     bool groundedPlayer;
 
     protected Joystick joystick;
     protected Joybutton joybutton;
     private void Awake()
     {
         _charController = GetComponent<CharacterController>();
         characterAnimator = GetComponent<Animator>();
         playerInput = new Controls();
         playerInput.PlayerMovement.Move.performed += ctx => moveInput = ctx.ReadValue<Vector2>();
         playerInput.PlayerMovement.Jump.started += ctx => jumpPressed = true;
         playerInput.PlayerMovement.Jump.canceled += ctx => jumpPressed = false;
     }
     // Start is called before the first frame update
     void Start()
     {
         joystick = FindObjectOfType<Joystick>();
         joybutton = FindObjectOfType<Joybutton>();
     }
 
     // Update is called once per frame
     void Update()
     {
         groundedPlayer = _charController.isGrounded;
 
         moveInput.x = moveInput.x + joystick.Horizontal;
 
         direction = new Vector3(moveInput.x, 0, 0).normalized;
         
         if (groundedPlayer && playerVelocity.y < 0)
         {
             playerVelocity.y = 0;
         }
         Vector3 movement = (direction * movementSpeed) * Time.deltaTime;
         _charController.Move(movement);
 
         if (direction != Vector3.zero)
         {
             gameObject.transform.right = direction;
         }
 
         if(groundedPlayer && jumpPressed || groundedPlayer && joybutton.Pressed)
         {
             Debug.Log("character should jump");
             playerVelocity.y += Mathf.Sqrt(jumpForce * jumpSpeed * gravity);
         }
 
         playerVelocity.y += gravity * Time.deltaTime;
 
         _charController.Move(playerVelocity * Time.deltaTime);
 
         characterAnimator.SetFloat("Speed", Mathf.Abs(moveInput.x));
         
     }
 
     private void OnEnable()
     {
         playerInput.Enable();
     }
 
     private void OnDisable()
     {
         playerInput.Disable();
     }
 }

I can't quite explain what happened, it was working one minute and the next the character was neither moving left or right, and it wasn't being brought down by gravity. I've commented out almost every line and Debug.Logged as much as I can see where I can get a result but I can't quite track down where the issue is coming from. I've looked around a bit on Unity Answers/general searching around but can't seem to find anyone else with a conclusive solution for Character Controllers suddenly "not working". Any one had experience with this?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image bstyle · Oct 17, 2020 at 05:13 AM 1
Share

Update: I've lodged a bug related to this as I haven't got any comments or update related to if it's my actual code or the Character Controller itself.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

353 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Problem with the Character Controller on the Y-Axis,Character Controller drifting in the Y Axis 0 Answers

Adding force to direction of a Character Controller? 0 Answers

Character only falls when button is pushed down 0 Answers

Bug on Character movement 0 Answers

Should I use Rigidbodies in a top down 2D game if I don't need physics? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges