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This question was closed Jan 27, 2017 at 06:19 PM by HenryStrattonFW for the following reason:

Question is a direct repeat of a previous question a few days prior. please do not post the same question multiple times. http://answers.unity3d.com/questions/1301378/oncollisionexit-not-working.html

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Question by marshel126 · Jan 24, 2017 at 03:19 PM · collisioncollidergravitycollision detectionontriggerexit

ontriggerexit not working

I have a code for a platform that falls once the player leaves it, but the player just falls through the platform instead of standing on it. The code is: public GameObject player;

 void Start () {
     rb = GetComponent<Rigidbody>  ();
 }
 void OnTriggerExit(Collider other){
     if (other.gameObject.CompareTag ("player")){
         rb.useGravity = true;
     }
 }

Any fixes?

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