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Question by BusinessPenguin · Oct 21, 2020 at 10:36 PM · movementpathfindingpathfollowingbots

Unity NavMesh path-finding with my own moment script.

I have kept my game fairly modular up to this point. Players and bots in my game use the same scripts for the most part. I also want to make the bot movement the same as the player movement. My player moves with the method call here that takes two floats for direction and a bool to jump.

 player.Move(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"), Input.GetButton("Jump"));

I would like my bot to be able to use that same Move method and navigate the scene avoiding obstacles. How can this be done? Thanks in advance.

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Answer by BusinessPenguin · Oct 22, 2020 at 12:11 AM

Got it. My current solution is this

 NavMeshPath path = new NavMeshPath();
 navMeshAgent.CalculatePath(currentTarget.transform.position, path);
 if(path.corners.Length != 0) desiredDir = (transform.position - path.corners[0]).normalized;
 player.Move(desiredDir.x, desiredDir.y, false);

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