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Question by semipsych · May 29, 2020 at 08:39 AM · rigidbody2dvelocityrigidbody.addforcerigidbody.velocity

Rigidbody2D.velocity is not working.

I was trying the new input system and I simply created a platformer controller but it seems rigidbody.velocity, where I tried to make a jump behavior, is not working and I couldn't understand why.

===========================================================================

using UnityEngine;

using UnityEngine.InputSystem;

public class PlayerController : MonoBehaviour

{

 [Header("Movement Attributes")]
 public float speed;
 public float dampTime; 

 [Header("Jumping Attributes")]
 public float jumpHeight;
 public Transform footTransform;
 public float overlapCircleRadius;
 public LayerMask whatIsGround;

 private Vector2 movementInput = Vector2.zero;
 private float horizontalInput = 0;
 private float verticalInput = 0;
 private bool canJump = false;

 private new Rigidbody2D rigidbody;
 private Vector2 refVelocity = Vector2.zero;

 private void Awake()
 {
     rigidbody = GetComponent<Rigidbody2D>();
 }

 private void FixedUpdate()
 {
     Movement();
     CheckGround();
 }

 private void CheckGround()
 {
     canJump = Physics2D.OverlapCircle(footTransform.position, overlapCircleRadius);
 }

 private void Movement()
 {
     Vector2 _desiredPosition = (rigidbody.position + new Vector2(horizontalInput, 0) * speed);
     Vector2 _desiredVelocity = Vector2.SmoothDamp(rigidbody.position, _desiredPosition, ref refVelocity, dampTime);
     rigidbody.MovePosition(_desiredVelocity);
 }

 public void GetMovementInput(InputAction.CallbackContext context)
 {
     movementInput = context.ReadValue<Vector2>();

     horizontalInput = movementInput.x;
     verticalInput = movementInput.y;
 }

 public void GetJumpInput(InputAction.CallbackContext context)
 {
     if (context.started && canJump)
     {
         Debug.Log("Jump");
         rigidbody.velocity = new Vector2(rigidbody.velocity.x, jumpHeight);
     }
 }

} ===========================================================================

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