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Question by Bob 7 · Nov 28, 2010 at 12:15 AM · instantiateprefab3dmouseexplosion

Explosion at mouse

What would the script be to instantiate an Explosion prefab exactly where you click on the screen? Such as in the Detonator Package, where you click, you make an explosion.

any help on this?

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Answer by 3dDude · Nov 28, 2010 at 01:51 AM

well it depends... do you want a explosion to appear on the point were you click on a object?

Or, just have them in mid air at x distance away...

you would have to use raycasting...

here is a script that I wrote that creates a explosion on the point were you clicked:

//ExplosionAtPoint.js

var explosionPrefab : Transform; function Update () { if(Input.GetKeyDown("mouse 0")){ var ray = camera.ScreenPointToRay(Input.mousePosition); var hit : RaycastHit; if(Physics.Raycast(ray,hit)){ var rot = Quaternion.FromToRotation(Vector3.up,hit.normal); Instantiate(explosionPrefab,hit.point,rot); } } }

note: all the objects you want explosions on have to have colliders....

hope this help...

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avatar image Bob 7 · Nov 28, 2010 at 04:52 PM 0
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hey thanks, but where do you put the ExplosionAtPrafab script?

avatar image 3dDude · Nov 30, 2010 at 10:27 PM 1
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ok sorry for not replying... unityAnswers never notified me of you replying and I forgot to check :(

anyway... you need to put this script on the main camera :)

avatar image Bob 7 · Dec 24, 2010 at 02:49 AM 0
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Thanks! Worked perfectly!

avatar image 3dDude · Dec 24, 2010 at 01:46 PM 0
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glad to help! If you find the answer helpful click the checkmark so people now that it is answered!

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