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Question by SevenTernGames · Oct 21, 2020 at 02:15 PM · camera-movementcamera followcamera.main

How can I use clicked position for an object and camera movement at he same time?

Hi everyone.

How can I use these codes when camera is moving? Because I clicked the any button which has the script and then clicked somewhere object is moving where I clicked, but camera is not working anyhow anymore.

public void SetTargetPosition() {

     if (Input.GetMouseButton(0))
     {
         
         cubes.SetActive(true);
         if (EventSystem.current.IsPointerOverGameObject()) return;

         Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         RaycastHit hit;
         Vector3 clickPosition = -Vector3.one;

         if (Physics.Raycast(ray, out hit, 1000))
         {

                 float cubeYScale = cubes.transform.localScale.z*0.12665f;
                 clickPosition = hit.point;
                 clickPosition.y = (clickPosition.y) + (cubeYScale);
                 cubes.transform.position = Vector3.Lerp(cubes.transform.position, clickPosition, 0.1f);
                 
                 Time.timeScale = 0;
            
         }

     }
     
 }

Camera movement codes like this: if (Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.UpArrow)) { newPosition += (transform.forward movementSpeed); } if (Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow)) { newPosition += (transform.forward -movementSpeed); } if (Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow)) { newPosition += (transform.right movementSpeed); } if (Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow)) { newPosition += (transform.right -movementSpeed); }

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Answer by SevenTernGames · Oct 23, 2020 at 09:50 AM

Thanks for reply.

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Answer by iR3dyPlayZ · Oct 21, 2020 at 02:26 PM

Go here https://www.youtube.com/c/SebastianLague I believe that he has a tutorial on the movement you're asking about.

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