Using HDRP and background getting washed out when camera is close to gameobject.
I have switched to HDRP so that I can take advantage of some of the features and am running into an issue and scratching my head. I have done multiple Google searches and tried various suggestions and nothing seems to work. Played around with rendering and lighting settings, material properties, etc. When the camera is pulled back from an access panel I have in the game the scene looks fine. However, when the player accesses the panel I pull the camera up close to the panel (using Cinemachine Virtual Camera) and everything washes out and the background becomes white.
Thoughts?
Your answer
Follow this Question
Related Questions
Change color of a pixel to either black or white depending on how grey the pixel is 1 Answer
My Camera turns black in the game playback at some unknown point! (HDR & Adaptive Reinhard Bug) 0 Answers
How to make below design with unity primitives 1 Answer
Creating an array of Color32 arrays 1 Answer
Changing Camera Background Color 1 Answer