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Hole Shader in URP
I would like to implement a hole shader in URP that allows me to use a mesh cube to cut windows into walls and holes into floors. There are some tutorials and videos around to do it in the built-in renderer, but I have not found any resources to do it with URP and ShaderGraph
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Answer by Josepht45 · Feb 05, 2021 at 05:06 PM
Any luck @Whitecold ?
I'm looking for a solution here as well. Would LOVE to solve this.
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