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Question by
AmbientMelancholy · May 19, 2020 at 11:07 AM ·
shaderfog
URP ignore fog shader
Hi! I am using Unity with the Universal Render Pipeline. I have seen answers for the standard versions, but i am wondering. Is there any way i can have certain objects to be excluded from the fog ( Like the sun which is far away and needs to look emissive ). I am using the Lit shader for all my objects, but i can't seem to make a modified version of it which i exclude the fog. I am really confused since i jumped on URP, maybe i am doing something wrong.. How can i do this? is it possible?
Comment
Did you find the solution for this? I am trying to put a moon in the sky, but it is masked by fog.
Your answer
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