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How can I export .fbx with animation at runtime in Unity?
I have created a simple game, which the user can create 3d models with animations at the runtime. Now I want the user to export those created models at the runtime. How can I achieve this?
It all depends on how you have implemented the model and animation creation at runtime. There are plenty formtas, but if you want specifically FBX, you should look for some libraries for that matter, although FBX is a proprietary format afaik. Also exporting in FBX in a "simple game" seems like an overkill. You may go with some simple custom format if geometries and materials are simple enough. You may also look towards GLTF format and tooling/libraries, I know there are a lot for Unity.
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