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Question by CsapiTheOne · Oct 20, 2020 at 11:54 AM · scripting problemturret

I need a turet range script or some fix for this one,How to add a range to this turret code ?

This is the script of the turret :/ ( I need to create a new script for this or its posible to fix this one ?)

public class ETurret : MonoBehaviour { private GameObject target; private bool targetLocked;

 public GameObject turretTopPart;
 public GameObject bullet;
 public GameObject bulletSpawnPoint;
 public float fireTimer;
 private bool shotReady;

 private void Start()
 {
     shotReady = true;
 }

 // Update is called once per frame
 void Update()
 {
     if (targetLocked)
     {
         turretTopPart.transform.LookAt(target.transform);
         turretTopPart.transform.Rotate(0, 90, 0);

         if (shotReady) 
         {

             Shoot();

         }
     

     }
 }

 void Shoot() 
 {

     Transform _bullet = Instantiate(bullet.transform, bulletSpawnPoint.transform.position, Quaternion.identity);
     _bullet.transform.rotation = bulletSpawnPoint.transform.rotation;
     shotReady = false;
     StartCoroutine(FireRate());
 }


 IEnumerator FireRate() 
 {
     yield return new WaitForSeconds(fireTimer);
     shotReady = true;
 }


 private void OnTriggerEnter(Collider other) 
 {

     if (other.tag == "Enemy") 
     {

         target = other.gameObject;
         targetLocked = true;

     }

 }

}

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