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Question by Twinny · Sep 03, 2013 at 12:25 AM · vector3performancevector2

Vector2 vs Vector3 performance?

the answer to this is probably pretty obvious but would it be a better idea to use vector 2 instead of vector 3 if you aren't going to alter the z axis? as in would it result in a lower performance cost?

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Answer by morvern · Sep 03, 2013 at 01:11 AM

try instantiating a Vector2 and performing some operations in a loop, wrapped in a System.Diagnostics.Stopwatch

Then do the same with a Vector3 and compare results

 using System.Diagnostics;
 // ...
 
 Stopwatch sw = new Stopwatch();
 
 sw.Start();
 
 // ...
 
 sw.Stop();
 
 Console.WriteLine("Elapsed={0}", sw.Elapsed);
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Answer by vexe · Sep 03, 2013 at 02:55 AM

I think This might help. The general theme is the same, concepts remain the same even if implementation is different (XNA V2, Unity3d V2, etc)

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