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Performance 2D scene with 3D objects
I am working on a 2D, top-down, shooter and have a simple TileMap working. My teammate has mentioned only mapping the roads, then using 3D objects (mainly cubes with meshes) for buildings, trees, and what not.
Would that second option be a performance hit vs everything in the TileMap? I have this working (even have the 2D sprite player colliding with a 3D cube "house"), but have not done an entire scene as of yet. Before I dump a ton of hours into this, I wanted some opinions from those with more experience.
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