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Question by gdv · Apr 29, 2016 at 11:54 AM · scripting problemunity5programmingvariablesaccessing scripts

Unity 5 Accessing other scripts problem

Since I upgraded my unity from 4 to 5 I keep getting errors I never did before. Here's the error I get when I try to access other scripts:

The name 'DoorKey' does not denote a valid type ('not found').

Here's the script I used:

 #pragma strict
 
 var key : DoorKey = GetComponent(DoorKey);
 var block : GameObject;
 
 function Start () {
 
 }
 
 function Update () {
     if(key.door == gameObject) {
         if(key.taken) {
             block.SetActive(false);
         }
     }
 }

I also tried using different versions such as:

 var key : DoorKey = GetComponent("Door Key");
 var key : DoorKey = GetComponent.<DoorKey>();


And even tried changing the DoorKey to a GameObject but still..

 var key : GameObject = GetComponent(DoorKey);

Why does this happed? Thanks!

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Answer by Jason2014 · May 02, 2016 at 02:43 PM

You have to reference to component in function using variable and get component from it.

 var key : DoorKey;
 var block : GameObject;
 
 function Awake ()
 {
    key = GetComponent.<DoorKey> ();
 }
 
 [rest of code...]

Also make sure that 'key' and 'taken' variables are public.

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Answer by gdv · May 06, 2016 at 11:56 AM

Found the problem. The script's name was "Door Key.js". I removed the spaces("DoorKey.js") and everything worked fine! Thanks tho

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