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Question by leith · Oct 16, 2010 at 05:34 PM · editorinspectorfieldexclude

exclude public field from inspector

I'm writing custom inspector code. Basically, I'd like the automatic inspector code to take care of most of the public fields in the monobehavior. Which I can generally do by calling Editor.DrawDefaultInspector() from within the OnInspectorGUI method. Then, afterword, I am able to create my own inspector gui using the methods in EditorGUILayout. Which is great.

I want to override a particular field's inspector gui and draw a substitute gui. It serializes fine. I don't want to make it private. It should be public. Is there a way to tell the DrawDefaultInspector() method to exclude a particular field so I am free to draw it's GUI myself? An attribute perhaps? Or am I stuck having to draw every field of a behavior myself should I want to customize a single one?

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Answer by Loius · Oct 16, 2010 at 07:26 PM

@HideInInspector works in Unityscript a la

@HideInInspector
var youCantSeeThis : float;

Not sure how that needs to change for C#, might be nothing or just adding the square brackets around it.

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Answer by Rafes · Aug 18, 2011 at 02:46 AM

In C# it is:

 [HideInInspector]
 public float myfield = 0;  // or whatever your field/variable is.
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