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Question by Mohoruto · Oct 19, 2020 at 09:25 PM · inputplayercontrolsmanagerinverted

Player Controls become inverted when colliding!!

Hi guys - So I'm working on a top-down shooter as a project for university. My player controls use the Unity Input Manager allowing them to move using WASD. This works no problem at all. However... Let's say for example I run into a wall or any other object my player controls become inverted! For example if I hit a wall, 'W' moves down and 'S' moves up instead :( I have no idea why this is happening - Any help at all is appreciated! :D

Here's my code:

 public class CharacterController : MonoBehaviour
 {
 
     public float walkSpeed;
     public float sprintSpeed;
 
     void Update()
     {
         //Get horizontal and vertical axis from Unity Input Manager
         transform.Translate(walkSpeed * Input.GetAxis("Horizontal") * Time.deltaTime, 0f, walkSpeed * Input.GetAxis("Vertical") * Time.deltaTime);
 
         //Sprinting
         if (Input.GetKey(KeyCode.LeftShift))
 
         {
             walkSpeed = sprintSpeed;
         }
         else
 
         {
             walkSpeed = walkSpeed;
         }
         if (Input.GetKeyUp(KeyCode.LeftShift))
         {
             walkSpeed = 4f;
         }
     }
 }
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