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Question by jamesorion44 · Oct 18, 2020 at 10:46 PM · scripting problem3dgenerationendless runnercar game

Tile generator only spawns one tile.

I'm making an endless drifting game with road that generates forever. I have this script below that does the actual generating but it only spawns the same prefab over and over again. How can I make it spawn the other two prefabs that I have in my list. Thanks.

using UnityEngine;

public class TileManager : MonoBehaviour {

 public GameObject[] tilePrefabs;
 private Transform playerTransform;
 private float spawnZ = -35.0f;
 private float tileLength = 2.8f;
 private int amnTilesOnScreen = 10;
 private float safeZone = 9.0f;

 private List<GameObject> activeTiles;

 // Start is called before the first frame update
 void Start()
 {
     activeTiles = new List<GameObject>();
     playerTransform = GameObject.FindGameObjectWithTag("Player").transform;

     for (int i = 0; i < amnTilesOnScreen; i++)
     {
         SpawnTile();
     }
 }

 // Update is called once per frame
 void Update()
 {
     if (playerTransform.position.z - safeZone > (spawnZ - amnTilesOnScreen * tileLength))
     {
         SpawnTile();
         DeleteTile();
     }
 }

 private void SpawnTile(int prefabIndex = -1)
 {
     GameObject go;
     go = Instantiate (tilePrefabs[0]) as GameObject;
     go.transform.SetParent (transform);
     go.transform.position = Vector3.forward * spawnZ;
     spawnZ += tileLength;
     activeTiles.Add(go);
 }

 private void DeleteTile()
 {
     Destroy(activeTiles[0]);
     activeTiles.RemoveAt(0);
 }

}

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