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.anim Fix 'z' Axis of Average Velocity for Mecanim
As seen in the Mecanim animation tutorials, the .fbx allows you to adjust the offset during the import of the animation. But what about a .anim? the Average Velocity of the 'z' axis as seen in the screenshot attached is affecting the character running in a straight path. It curves slightly due to this average velocity of the 'z' axis being set to 2.861. Triggering the Root Transform Position(XZ) 'Bake Into Pose' breaks the animation. Since there is no option for 'Offset' for the Z position, Any ideas?
Still haven't been able to find an answer so going to try and go back and watch some older .anim videos to see if there is a way to adjust Average Velocity.
Still trying to figure this one out. This is a $$anonymous$$ixamo animation that didn't have import options for this .anim.
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