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Question by Phasmagorica · Oct 14, 2016 at 05:55 AM · movement script

Why does my character keep moving after I release the input?

here is the script

public class PlayerTestMovement : MonoBehaviour {

 public float speed = 3f;
 private Rigidbody2D body2d;
 public Vector2 maxVelocity = new Vector2 (3, 5);

 // Use this for initialization
 void Start () {
     body2d = GetComponent<Rigidbody2D> ();
 }
 
 // Update is called once per frame
 void Update () {
     var forceX = 0f;
     var forceY = 0f;

     var absVelX = Mathf.Abs (body2d.velocity.x);

     if (Input.GetKey ("right")) {

         if (absVelX < maxVelocity.x)
             forceX = speed;

         transform.localScale = new Vector3 (1, 1, 1);

     } else if (Input.GetKey ("left")) {

         if (absVelX < maxVelocity.x)
             forceX = -speed;

         transform.localScale = new Vector3 (-1, 1, 1);
     }

     body2d.AddForce (new Vector2 (forceX, forceY));
 }


I'm very inexperienced.

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avatar image OpenXcell-Studio · Oct 14, 2016 at 06:35 AM 0
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you want to stop the character when you dont press the key? or you want to make the speed down when you not click any buttons

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Answer by Zodiarc · Oct 14, 2016 at 07:20 AM

You're working with velocity not with translation. By pressing your move button you add a force to the character and since you don't apply equal counterforce when you release the button, the character keeps the momentum and keeps moving.

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