Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by pamelawigijanto · Mar 21 at 05:11 PM · gameobjectgameplaygame development

how to solve cannot save with playerPrefts in mycode??

when I played the game that I made his hightScore want to follow his biggest score, but when I restarted he did not work but returned to 0 again, even though my coded has been typed playerPrefts, can someone help to solve this problem?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.SceneManagement;
 using UnityEngine.UI;
 
 public class PlayerMove : MonoBehaviour
 {
 
     Rigidbody2D rb;
     public float Jumpforce;
     public GameObject LoseScreenUi;
     public int score,hiScore;
     public Text ScoreUI, HighScoreUI;    
     public string HighScore = "HighScore";
 
     void Start()
     {
         rb = GetComponent<Rigidbody2D>();
       
         hiScore = PlayerPrefs.GetInt(HighScore); 
        
     }
 
     // Update is called once per frame
     void Update()
     {
         ScoreUI.text = "Score: " + score.ToString();
         HighScoreUI.text = "hiScore: " + score.ToString();
        
         if(Input.GetMouseButtonDown(0))
         {
             rb.velocity = Vector2.up * Jumpforce;
         }
     }
 
     public void PlayerLose()
     {
         
        if (score >= hiScore)
         {
        
             hiScore = score;
             PlayerPrefs.SetInt(HighScore,hiScore);
         }
         LoseScreenUi.SetActive(true);
         Time.timeScale = 0; 
     }
 
 
     public void RestartGame()
     {
         Time.timeScale = 1;
         SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
     }
 
     private void OnCollisionEnter2D(Collision2D collision )
     {
         if(collision.collider.CompareTag("Opstacle")) 
         {
             PlayerLose(); 
         }
     }
 
     private void OnTriggerEnter2D(Collider2D collision)
     {
        if(collision.CompareTag("Score")) 
         {
            score++;
         }
     
     }
 }
 

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image rh_galaxy · Mar 21 at 05:59 PM 1
Share

You need to run PlayerPrefs.Save() for it to stick.

avatar image pamelawigijanto rh_galaxy · Mar 22 at 03:30 AM 0
Share

how to do it?? because i am begginner for game

avatar image PiscesStudios pamelawigijanto · Mar 22 at 04:04 AM 0
Share
 if(score >= hiScore)
     PlayerPrefs.SetInt(HighScore, score);

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by PiscesStudios · Mar 22 at 03:58 AM

 HighScoreUI.text = "hiScore: " + score.ToString();

Should be

 HighScoreUI.text = "hiScore: " + hiScore.ToString();
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

199 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Rotate cube on y axis when I move my character on side of the cube 0 Answers

Stackers game logic? 0 Answers

Cinematics in Racing Games 0 Answers

Word Game in Fungus 1 Answer

Scroll View Null Reference error 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges