- Home /
 
               Question by 
               squirlhntr · Jun 11, 2012 at 11:33 PM · 
                playquitkillprocess  
              
 
              Stop Unity Play
Sometimes, when I hit Play in Unity, I realize I made a mistake that is going to result in an extremely long load time.
Is there a way to stop Unity from continuing all the way through the loading process of a scene, other than killing the process?
               Comment
              
 
               
              Answer by rutter · Jun 11, 2012 at 11:41 PM
Other than optimizing your load times, I don't think so.
Well, that's the thing, it's not really optimization per se, but accidentally leaving in, say, an extra loop over a large data set, or leaving in a debug statement that's being called 30 million times, etc. I usually catch it about 1/2 a second after I hit play, but, at that point, it's too late. Which is pretty silly I$$anonymous$$O.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                