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Question by joeeydubu · Jun 30, 2017 at 11:18 AM · collisiondestroycollision detectiononcollisionenter

Help with collisions and destroy please

okay so I am trying to make a game where every time the ball hits the paddle it deletes the old platforms and then spawns new ones, I just can't seem to figure it out can someone please help me heres my code for the 2 scripts!

PLATFORM SCRIPT

 public void SpawnLeftPlatform() {
     if (gameObject.tag == "LeftPlatform") {
         transform.position = new Vector2 (xMin, Random.Range (yMin, yMax));
     } 
 }

 public void SpawnRightPlatform() {
     if(gameObject.tag == "RightPlatform") {
         transform.position = new Vector2 (xMax, Random.Range (yMin, yMax));
     }
 }

 public void DestroyPlatforms() {
     Destroy (gameObject);
 }

BALL SCRIPT

 void OnCollisionEnter2D(Collision2D coll) {

     if (coll.transform.tag == "Paddle") {
         platformScript.SpawnLeftFan ();
         platformScript.SpawnRightFan ();
         platformScript.DestroyFans ();
     }
 }
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Answer by joeeydubu · Jul 02, 2017 at 10:39 AM

I just don't know why the destroy doesn't destroy the old ones then creates the new ones?

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