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Question by solpic · Apr 01, 2012 at 10:01 PM · textureterrainheightmapsplat

Unity Terrain Texture Resolutions

Hello everyone,

Why is that in Unity the heightmaps are of width and height of power of 2 + 1 not powers of 2. Also, how does this correspond to alphamaps which are just powers of 2, i.e. if I am generating an alphamap and heightmap procedurally in a script, how do the mapped values correspond since they aren't of equal dimensions?

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Answer by rstralberg · Apr 02, 2012 at 05:50 PM

If you are talking about the import heightmap feature its because its in RAW format which adds an extra pixel. So a 1024x1024 heightmap is 1025x1025 in RAW format.

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