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Question by
tuncOfGrayLake · Jul 09, 2019 at 10:49 AM ·
androidbuildandroid buildcloudcollaboration
Unity's Cloud Build for Android is giving warnings regarding shaders and is slow in general. What can I do to fix this?
This build took 26 mins for a fairly small project.
I get none of the shader warnings on my desktop. How can I get rid of them? I also don't get any of the 'No script attached to...' problems. As a matter of fact I only get two warning regarding variables not having use and rest is alien to me.
Any and all help is appreciated.
Here's the log below:
1: [Unity] DisplayProgressbar: Unity license
2: [Unity] Initialize engine version: 2019.1.9f1 (d5f1b37da199)
3: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
4: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
5: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
6: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
7: [Unity] WARNING: Shader Unsupported: 'Hidden/Internal-UIRDefault' - Pass '' has no vertex shader
8: [Unity] WARNING: Shader Unsupported: 'UI/Unlit/Transparent' - Setting to default shader.
9: [Unity] WARNING: Shader Unsupported: 'UI/Unlit/Text' - Setting to default shader.
10: [Unity] WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Pass '' has no vertex shader
11: [Unity] WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Setting to default shader.
12: [Unity] WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader
13: [Unity] WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.
14: [Unity] Updating Packages/com.unity.multiplayer-hlapi/Tests/Runtime/NetworkManagerGivesErrorWhenNoPlayerPrefabSet - GUID: eea41879e2ba3be46b084caceee6ce87...
15: [Unity] [API Updater] Warning : Multiple matches found for assembly name 'Vuforia.UnityExtensions'. Shortest path one (/UNITY_PATH/Unity/Unity-2019_1_9f1/PlaybackEngines/VuforiaSupport/Managed/iOS/Vuforia.UnityExtensions.dll) choosen as the source of updates. Full list: /UNITY_PATH/Unity/Unity-2019_1_9f1/PlaybackEngines/VuforiaSupport/Managed/iOS/Vuforia.UnityExtensions.dll
16: [Unity] [API Updater] Warning : Multiple matches found for assembly name 'Vuforia.UnityExtensions'. Shortest path one (/UNITY_PATH/Unity/Unity-2019_1_9f1/PlaybackEngines/VuforiaSupport/Managed/iOS/Vuforia.UnityExtensions.dll) choosen as the source of updates. Full list: /UNITY_PATH/Unity/Unity-2019_1_9f1/PlaybackEngines/VuforiaSupport/Managed/iOS/Vuforia.UnityExtensions.dll
17: [Unity] Assets/Scripts/Controller/UI/Initiative Tracker Panel/CharacterBarController.cs(55,18): warning CS0414: The field 'CharacterBarController.isConditionsPanelExpanded' is assigned but its value is never used
18: [Unity] Assets/Scripts/Managers/ConditionsManager.cs(55,20): warning CS0414: The field 'ConditionsManager.exhaustionSprite' is assigned but its value is never used
19: [Unity] Assets/Plugins/UnityChannel/XiaomiSupport/Editor/AppStoreSettingsEditor.cs(36,18): warning CS0649: Field 'AppStoreSettingsEditor.ReqStruct.currentStep' is never assigned to, and will always have its default value null
20: [Unity] DisplayProgressbar: Unity license
21: [Unity] Initialize engine version: 2019.1.9f1 (d5f1b37da199)
22: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
23: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
24: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
25: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
26: [Unity] WARNING: Shader Unsupported: 'Hidden/Internal-UIRDefault' - Pass '' has no vertex shader
27: [Unity] WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Pass '' has no vertex shader
28: [Unity] WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Setting to default shader.
29: [Unity] WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader
30: [Unity] WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.
31: [Unity] Assets/Scripts/Controller/UI/Initiative Tracker Panel/CharacterBarController.cs(55,18): warning CS0414: The field 'CharacterBarController.isConditionsPanelExpanded' is assigned but its value is never used
32: [Unity] Assets/Scripts/Managers/ConditionsManager.cs(55,20): warning CS0414: The field 'ConditionsManager.exhaustionSprite' is assigned but its value is never used
33: [Unity] Assets/Plugins/UnityChannel/XiaomiSupport/Editor/AppStoreSettingsEditor.cs(36,18): warning CS0649: Field 'AppStoreSettingsEditor.ReqStruct.currentStep' is never assigned to, and will always have its default value null
34: [Unity] WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader
35: [Unity] WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.
36: [Unity] WARNING: Shader Unsupported: 'Hidden/Internal-UIRDefault' - Pass '' has no vertex shader
37: [Unity] WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Pass '' has no vertex shader
38: [Unity] WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Setting to default shader.
39: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
40: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
41: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
42: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
43: [Unity] Assets/Scripts/Managers/ConditionsManager.cs(55,20): warning CS0414: The field 'ConditionsManager.exhaustionSprite' is assigned but its value is never used
44: [Unity] Assets/Scripts/Controller/UI/Initiative Tracker Panel/CharacterBarController.cs(55,18): warning CS0414: The field 'CharacterBarController.isConditionsPanelExpanded' is assigned but its value is never used
45: [Unity] [ 128 MB ]WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
46: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
47: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
48: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
49: [Unity] WARNING: Shader Unsupported: 'Hidden/Internal-UIRDefault' - Pass '' has no vertex shader
50: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
51: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
52: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
53: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
54: [Unity] WARNING: Shader Unsupported: 'Hidden/Internal-UIRDefault' - Pass '' has no vertex shader
55: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
56: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
57: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
58: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
59: [Unity] WARNING: Shader Unsupported: 'Hidden/Internal-UIRDefault' - Pass '' has no vertex shader
60: [Unity] WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Pass '' has no vertex shader
61: [Unity] WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Setting to default shader.
62: [Unity] WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader
63: [Unity] WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.
64: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
65: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
66: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
67: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
68: [Unity] WARNING: Shader Unsupported: 'Hidden/Internal-UIRDefault' - Pass '' has no vertex shader
69: [Unity] Script attached to 'NoAuthObjPrefab' in scene '' is missing or no valid script is attached.
70: [Unity] Script attached to 'SpawningBase_PlayerPrefab' in scene '' is missing or no valid script is attached.
71: [Unity] Script attached to 'GetCurrentRTTCallDoesntCrashWhenUseWebSockets_PlayerPrefab' in scene '' is missing or no valid script is attached.
72: [Unity] Script attached to 'PlayerWithAuthPrefab' in scene '' is missing or no valid script is attached.
73: [Unity] Script attached to 'SpawningBase_SpawnableObjectPrefab' in scene '' is missing or no valid script is attached.
74: [Unity] Script attached to 'PlayerCallbacksOrderOnTheHost_PlayerPrefab' in scene '' is missing or no valid script is attached.
75: [Unity] Script attached to 'AuthObjPrefab' in scene '' is missing or no valid script is attached.
76: [Unity] UnityEngine.Debug:LogWarning(Object)
77: time="2019-07-08T21:11:55Z" level=info msg="All 6 uploads completed with out error."
78: [Unity] Assets/Scripts/Controller/UI/Initiative Tracker Panel/CharacterBarController.cs(55,18): warning CS0414: The field 'CharacterBarController.isConditionsPanelExpanded' is assigned but its value is never used
79: [Unity] Assets/Scripts/Managers/ConditionsManager.cs(55,20): warning CS0414: The field 'ConditionsManager.exhaustionSprite' is assigned but its value is never used
80: [Unity] Assets/Plugins/UnityChannel/XiaomiSupport/Editor/AppStoreSettingsEditor.cs(36,18): warning CS0649: Field 'AppStoreSettingsEditor.ReqStruct.currentStep' is never assigned to, and will always have its default value null
81: [Unity] Finished exporting player successfully.
82: publishing finished successfully.
83: Finished: SUCCESS
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