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Shader graph shaders not applicable to materials in URP
I'm having trouble applying a self created pbr shader to a self created material in URP(Fresh project, no extra packages). My method is creating one of each, selecting the material, then dragging the shader onto the shader slot of the material, however it won't stick. I can stilll change the shader of the material in its shader option menu, it just seems to be excluding self created shaders. I've been to able to apply a shader graph to a material in a different project but I can't figure out the differences between them. Any help is appreciated.
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