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Question by Louis-LCM · Sep 08, 2014 at 04:56 AM · savescorecoins

Coins store problem !!!

Can anyone please help me with this ? My coins are deleting after i restart the game or I die ... How can I save them ?

Here is my code:

 using UnityEngine;
 using System.Collections;
 
 public class Coins : MonoBehaviour {
 
     private uint coins = 0;
     public Texture2D coinIconTexture;
 
     // Use this for initialization
     void Start () {
     
     }
 
     void CollectCoin(Collider2D coinCollider)
     {
         coins++;
         
         Destroy(coinCollider.gameObject);
     }
 
     void OnTriggerEnter2D(Collider2D collider)
     {
         if (collider.gameObject.CompareTag("Coins"))
             CollectCoin(collider);
     }
 
     void DisplayCoinsCount()
     {
         Rect coinIconRect = new Rect(10, 10, 32, 32);
         GUI.DrawTexture(coinIconRect, coinIconTexture);                         
         
         GUIStyle style = new GUIStyle();
         style.fontSize = 30;
         style.fontStyle = FontStyle.Bold;
         style.normal.textColor = Color.yellow;
         
         Rect labelRect = new Rect(coinIconRect.xMax, coinIconRect.y, 60, 32);
         GUI.Label(labelRect, coins.ToString(), style);
     }
 
     void OnGUI()
     {
         DisplayCoinsCount();
     }
     
     
     // Update is called once per frame
     void Update () {
     
     }
 }
 


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avatar image PAHeartBeat · Sep 08, 2014 at 06:19 AM 0
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PlyaerPref is best option for it, you can use it like Jeric instruction. another way you can store it some where in data file like text, sqlLite, but it's time consumeing process, right now PlaerPref is the better option.

avatar image Benproductions1 · Sep 08, 2014 at 07:20 AM 0
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I must say, "Coins store problem !!!" is the most descriptive and accurate title for a question I have ever seen. (Obvious sarcasm is obvious)

Please post proper questions, with a proper question, a proper description and a proper title. If you don't know what is expected here, watch the tutorial video and read the FAQ.

avatar image markzareal · Sep 08, 2014 at 08:09 AM 0
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read http://docs.unity3d.com/ScriptReference/PlayerPrefs.html

 PlayerPrefs.SetInt("Coins",coins);

If you want to display with the text:

 public GUIText CoinText;

 void Start()
 {
 CoinText.text="Coins" + PlayerPrefs.GetInt("Coins");
 }

I'm not good at C# but I'm pretty sure thats how you do it

avatar image Louis-LCM · Sep 09, 2014 at 02:45 AM 0
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Thank you guys ! I fixed my problem :D !

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Answer by Jeric-Miana · Sep 08, 2014 at 05:26 AM

You can save it by using PlayerPrefs.

For reference see here -> http://docs.unity3d.com/ScriptReference/PlayerPrefs.html

 public GUIText showCoins;
 
 void OnTriggerEnter2D(other : Collider2D)
 {
 if(other.tag=="Coins")
 {
 coins++;
 PlayerPrefs.SetInt("Coins",coins);
 }
 }
 void Update()
 {
 showCoins.text="Coins" + PlayerPrefs.GetInt("Coins");
 }

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