How to wait for WWW to finish without Coroutine.
Hi,
I am trying to fetch some data from an API. I am using WWW class of the unity. How can I wait www class to finish without coroutine? I need to do without Coroutine because my dataManager class is not extending mono behaviour, and It is not attached to a game object, so I can not use coroutine. Any other methods that I can use ?
Comment
Your answer
Follow this Question
Related Questions
How to properly call Async Task 0 Answers
Unity3D - Parse Migration 0 Answers
Unity, WebClient, Upload, Async and Threads. 0 Answers
Load Scene in Background and Load When a Button is Clicked 0 Answers
Async Scene Load for Gear VR 0 Answers