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Drawing view port slightly off screen
I'm trying to get a camera to draw to a view port that is slightly off screen. There is currently dead space (i.e. space that is in view of the camera, but outside of the level) above and below the level. I'm trying to move the view port down, so that the dead space is off screen (thus the bottom of the level will be at the bottom screen/window). However, when setting the y position such that anything will be drawn off screen, the drawn area scales to keep everything on screen. Does anyone know how I can move the viewport draw area so it'll draw partially off screen?
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