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Texture sprite goes crazy when I repeat it
I'm trying to make a grid, I have a texture of grid like the following:
I put a repeat on it, and attached it to a plane. Then I changed the UV to 50, for testing purpose. It works, however when I zoom out... I get something else And In game I get this result: In Unreal Engine it doesn't happen though, so I think there is a solution to that. Thanks for the helpers!
Answer by FlaSh-G · Jan 01, 2018 at 09:18 PM
You said that you "put a repeat on it", but this is looks similar to what you get when the texture is set to "Clamp" in its import settings. If you are 100% sure you correctly set it to "Repeat" and applied it, then only your used shader yould still mess this up.
@FlaSh-G Hey, thanks for answering. Yes I'm sure its on repeat, The shader I'm using is Unlit/texture in the material.
And the mesh you're putting the material on is a regular unity cube/plane/quad?
Hm, something's very fishy then.
You have nothing else in your scene? A plane with a material with this texture and that's it?
Phew... I ran out of ideas. Could you upload your $$anonymous$$imal project somewhere?
Yeah I can try. I will upload it to google drive
Works fine for me. When I open the project, there is a dark plane with an orange border. And when I put the grid texture in the grid material and put that on the plane, it looks like expected.
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