Question by
yusufdemir2012 · Apr 05, 2019 at 10:27 AM ·
c#physicsbuildbuild-errorpostprocess
I can't catch Unity build errors via script
Hi all. In Unity 2018, I can call a custom function before and after build in unity editor with IPreprocessBuildWithReport and IPostprocessBuildWithReport. But if any bugs occur during the build and the build stops, I can't catch it. I want to call a custom function in editor if the build fails. So I need something like that; IErrorProcessBuildWithReport. How can I solve?
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