Question by
LeemSupreem · Nov 15, 2018 at 09:02 PM ·
c#resourcesresources.loadassetdatabase
How to do something similar to AssetDatabase.Refresh during build?
So I'm aware that AssetDatabase cannot work during a build since there is no Asset folder, but I have files during runtime that save to the Resources folder and I want the player to be able to access these files during their game, how can I do something similar to AssetDatabase.Refresh in a build?
Thanks
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