Question by 
               BernardoAndrade · Oct 14, 2020 at 01:45 PM · 
                camera-movementcamera rotatecamera follow  
              
 
              I want to make the player move in the same direction that the camera moves
This is my code of camera movement: But the player is moving in the world axis instead of chaging as i change the camera rotation
 void Start()
 {
     rotation.y = transform.eulerAngles.y;
     Cursor.visible = false;
     Cursor.lockState = CursorLockMode.Locked;
 }
 void Update()
 {
     // PLAYER AND CAMERA ROTATION
     pAndC_Rotation();
 }
 public void pAndC_Rotation()
 {
     rotation.y += Input.GetAxis("Mouse X") * lookSpeed;
     rotation.x += -Input.GetAxis("Mouse Y") * lookSpeed;
     rotation.x = Mathf.Clamp(rotation.x, -lookXLimit, lookXLimit);
     playerCameraParent.localRotation = Quaternion.Euler(rotation.x, 0, 0);
     transform.eulerAngles = new Vector2(0, rotation.y);
 }
}
               Comment
              
 
               
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                