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Question by barebone · Sep 22, 2011 at 03:23 PM · errorbugobjectsrender

Objects only the backside is visibly rendered - Major Bug or my fault?

Hello there, I have a strange problem here. i imported a couple of objects via Cinema 4D to Unity. Everything went smoothly. Now I have a pretty simple symbol basically a cylinder with a sphere at the end and this object behaves abnormal. I do not know if this a major bug or I am doing something wrong. I try to describe it. When I look at the cylinder only the backside is rendered as a closed surface. The front side appears as a mesh. So I basically can look INSIDE all those objects where the problem occurs.

Please tell me what I do wrong. Thanks!

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Answer by Meltdown · Sep 22, 2011 at 03:25 PM

Try reversing the normals in Cinema4d before you export.

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Answer by barebone · Sep 22, 2011 at 05:03 PM

Can you please tell me how to do that? Thanks!

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Answer by Tommynator · Sep 22, 2011 at 03:31 PM

The surface normals of your object are reversed, best is to fix this in cinema 4d directly and then reimport.

A quick fix is to re-calculate the normals on import in unity (that's an option in the asset importer inspector)

Cheers, Tommy

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