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character controller + physics
I need help with logic.
I have a character controller which i need to stick with. But during times in my game it needs to bounce off and also affect seesaws in the game but ill need a rigidbody for that. So what may i do about this?
do you have a rigidbody on the sea saw? make sure gravity is turned on, if not turn it off try both :)
Answer by slayer29179 · May 19, 2012 at 09:01 AM
You will need to attach a rigid-body, but then you need to attach a script from this post :)
http://answers.unity3d.com/questions/17566/how-can-i-make-my-player-a-charactercontroller-pus.html
also attach a hinge join to the see-saw and the base :)
hope this helps
If im not mistaken That script seems to only push other rigidbodies away and i dont think that will work for my problem? And ive got a hinge joint on the pivot of the seesaw which allows the actuall seasaw to swing.
Am i still doing something wrong?
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